Digital learning publications
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A Review of the Bill & Melinda Gates Foundation Postsecondary Success Portfolio: Lessons from Five Years of Funding Digital Courseware (Full Report)
SRI analyzed the features of 137 different courses from 12 major postsecondary courseware-related projects and performed a quantitative meta-analysis of student outcomes to estimate the impact of digital courseware on…
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Teacher Demand for Digital Courseware: A Report on the Teacher Wallets Program (Executive Summary)
The Teacher Wallets pilot program allowed teachers to make their own budget and purchasing decisions about instructional technologies.
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A Review of the Bill & Melinda Gates Foundation Postsecondary Success Portfolio: Lessons from Five Years of Funding Digital Courseware (Executive Summary)
The Bill & Melinda Gates Foundation’s Postsecondary Success initiative seeks to understand what is required for technology applications to produce positive student impacts at scale.
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Using Analytics for Improving Implementation Fidelity in a Large Scale Efficacy Trial
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Implementation of an Intelligent Tutoring System for Online Homework Support at Large Scale
In this paper, we describe an ongoing randomized controlled trial (RCT) to evaluate the efficacy of a web-based tutoring system—the ASSISTments—as support for homework.
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Implementation of an Intelligent Tutoring System for Online Homework Support in an Efficacy Trial
In this paper, we describe an ongoing randomized controlled trial (RCT) to evaluate the efficacy of a web-based tutoring system—the ASSISTments—as support for homework.
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Blended Learning Report
With funding from the Michael & Susan Dell Foundation, SRI’s Center for Technology in Learning studied the adoption of blended learning models in selected schools in California and Louisiana associated…
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Computer-Guided Inquiry to Improve Science Learning
Engaging students in inquiry practices is known to motivate them to persist in science, technology, engineering, and mathematics (STEM) fields and to create lifelong learners. In inquiry, students initiate investigations,…
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The Learning Registry: Applying Social Metadata for Learning Resource Recommendations
The Learning Registry makes it possible for disparate sources to publish learning resource social/attention metadata—data about users of and activity around resources.
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Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis (Brief)
The present meta-analysis synthesized research on digital games to systematically examine their efficacy for learning. We focused on research published between 2000 and 2012 in light of the dramatic evolution…
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Learning Online: What Research Tells Us About Whether, When and How
The book describes available research about how best to implement different forms of online learning for specific kinds of students, subject areas, and contexts.
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Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis (Executive Summary)
We synthesize comparisons of game conditions versus non-game conditions (i.e., media comparisons) as well as comparisons of augmented game designs versus equivalent standard game designs (i.e., value-added comparisons).