Publications
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Geodesics on an Arbitrary Ellipsoid of Revolution
The present paper seeks to extend the treatment to arbitrary ellipsoid (in this paper, the term “ellipsoid” should be understood to mean “ellipsoid of revolution”).
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Contemporary screen time modalities and disruptive behavior disorders in children: a prospective cohort study
This study's objective was to determine the prospective associations of contemporary screen time modalities with conduct and oppositional defiant disorder in a national cohort of 9–11-year-old children.
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Augmented Reality for Marine Fire Support Team Training
To provide FiSTs with the “sets and reps” required to develop and maintain proficiency, the Office of Naval Research 3D Warfighter Augmented Reality (3D WAR) program is developing an affordable…
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Cell-Based Platform for Antigen Testing and Its Application for SARS-CoV-2 Infection
We have engineered a cell that can be used for diagnosing active severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) infections.
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Towards Understanding Confusion and Affective States Under Communication Failures in Voice-Based Human-Machine Interaction
We present a series of two studies conducted to understand user's affective states during voice-based human-machine interactions.
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Incremental Learning with Differentiable Architecture and Forgetting Search
In this paper, we show that leveraging NAS for incremental learning results in strong performance gains for classification tasks.
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Dual-Key Multimodal Backdoors for Visual Question Answering
In this work, we show that multimodal networks are vulnerable to a novel type of attack that we refer to as Dual-Key Multimodal Backdoors.
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Outcome-Guided Counterfactuals for Reinforcement Learning Agents from a Jointly Trained Generative Latent Space
We present a novel generative method for producing unseen and plausible counterfactual examples for reinforcement learning (RL) agents based upon outcome variables that characterize agent behavior.
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Social epidemiology of early adolescent problematic screen use in the United States
Objective: To determine sociodemographic correlates of problematic screen use (social media, video games, mobile phones) among a racially/ethnically and socioeconomically diverse population-based sample of 10–14-year-old early adolescents.
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Antiviral T-cell Biofactory platform for SARS-CoV-2
We engineered a T cell to synthesize interferons (IFNs) as antiviral proteins upon recognizing the virus envelop protein of SARS-CoV-2, i.e., anti-SARS T-cell Biofactory.
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Family Well-Being During the COVID-19 Pandemic: The Risks of Financial Insecurity and Coping
We studied the impact of preexisting psychosocial factors and pandemic-related financial and social disruptions in relation to family well-being among adolescents and parents during early summer 2020, participating in the…
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Detecting negative valence symptoms in adolescents based on longitudinal self-reports and behavioral assessments
A longitudinal deep learning framework is presented, identifying self-reported and behavioral measurements that detect the depressive symptoms associated with the Negative Valence System domain of the NIMH Research Domain Criteria…